You win!
Promote?
π Rules of Shogi (ε°ζ£)
Goal. Checkmate the enemy king: attack it so that it cannot escape, be blocked or have the attacker captured. Sente (ε ζ, Black β) is at the bottom and moves first; Gote (εΎζ, White β) is at the top. The pieces are flat wooden tiles that point toward the enemy, so you can tell the sides apart by the direction, not by colour.
The pieces (20 each)
1 king, 1 rook, 1 bishop, 2 golds, 2 silvers, 2 knights, 2 lances and 9 pawns. The board is 9 x 9. Pieces never move through others, except the knight, which jumps.
| Move | Piece | How it moves |
|---|---|---|
| Pawn ζ© promotes: Tokin γ¨ | Moves 1 square straight forward. It captures the same way (there is no sideways capture). | |
| Lance ι¦ promotes: Gold-mover ζ | Slides any distance straight forward. Cannot go backward. | |
| Knight ζ‘ promotes: Gold-mover ε | Jumps 2 forward and 1 sideways (two possible squares). It leaps over pieces and cannot go backward. | |
| Silver ι promotes: Gold-mover ε ¨ | Moves 1 square forward, diagonally forward or diagonally backward. | |
| Gold ι promotes: Cannot promote | Moves 1 square forward, sideways, diagonally forward or straight back (not diagonally backward). | |
| Bishop θ§ promotes: Horse 馬 (also 1 step orthogonally) | Slides any distance diagonally. | |
| Rook ι£ promotes: Dragon ιΎ (also 1 step diagonally) | Slides any distance straight (forward, backward, sideways). | |
| King η / η promotes: Cannot promote | Moves 1 square in any direction. | |
| Promoted pieces (shown in red) | ||
| Tokin / promoted lance, knight, silver γ¨ ζ ε ε ¨ | All move exactly like a gold. | |
| Horse 馬 | A bishop that can also step 1 square forward, back or sideways. | |
| Dragon ιΎ | A rook that can also step 1 square diagonally. | |
Diagrams: the piece sits in the middle and points up. Green squares are single steps, green with an arrow is a slide as far as you like.
Moving and capturing
- On your turn do one of two things: move a piece, or drop a captured piece (below). You cannot pass.
- To capture, move onto an enemy piece. It is removed from the board and goes to your hand.
- Capturing is never compulsory, but you must always get your king out of check.
Promotion (ζγ)
- The three rows nearest the enemy are the promotion zone. When a piece moves into, within, or out of the zone you may promote it (flip it over). Pawns, lances, knights and silvers become gold-movers; the bishop becomes a horse and the rook a dragon. Golds and kings do not promote.
- Promotion is optional, except when a piece would otherwise have no move: a pawn or lance on the last row, or a knight on the last two rows must promote.
- Promotion is permanent, until the piece is captured. A captured piece goes to the captor's hand as its original, unpromoted type.
Drops (ζγ‘)
- Instead of moving, you can place a piece from your hand on any empty square, facing forward and unpromoted. It can give check or capture on the next move. This is why shogi games rarely end in a lone king.
- You may not drop a pawn or lance on the last row, or a knight on the last two rows (it would have no move).
- Nifu (δΊζ©): you may not drop a pawn in a file where you already have an unpromoted pawn. (A promoted pawn, a tokin, does not count.)
- Uchifuzume (ζγ‘ζ©θ©°γ): you may not give checkmate by dropping a pawn. (You may give checkmate by moving a pawn, or by dropping any other piece.)
Check and the end of the game
- A king under attack is in check. You must answer it: move the king, capture the attacker, or block (by moving or dropping a piece in between). You may never make a move that leaves your own king in check.
- Checkmate wins. If a side has no legal move at all, it loses.
- Repetition (εζ₯ζ): if the same position with the same side to move occurs four times, the game is a draw. (This game does not apply the extra rule that the side giving perpetual check loses.)
- A game lasting 500 moves is called a draw. Not included: the βimpasseβ (ε ₯η) point-counting rule.
Reading the notation
The last move is shown like βοΌε ζ©: β = Sente (β = Gote), then the file (column, numbered 9 to 1 from Sente's left to right), then the rank (row, δΈ to δΉ from the top), then the piece. ζ means it promoted, ζ means it was dropped.
How to use this game
- Tap one of your pieces; its destinations appear (green = move, red = capture). Tap a square to move. If you can promote, a small question appears. To drop, tap a piece in your hand (the row of 7 tiles under the board) and then an empty square.
- Settings: computer level, which side you play, piece labels (kanji or English letters), and a helper that rings the pieces you can move.
- Hint shows a good move. Undo takes back your move and the computer's reply.