SCORE0
SECTOR1
BEST0
ROCKS0
βοΈ Jet Strike
Steer with the pad or WASD. Your jet shoots by itself.
Paused
Jet destroyed
π How to play Jet Strike
Fly as far as you can. Rocks and enemies fly at you. Shoot them, dodge what you can't, and clear sector after sector. Every third sector ends with a boss.
Controls
- Steer: the round pad (phone) or W A S D / arrow keys. The jet moves up, down, left and right while it flies forward.
- Shoot: by default the jet fires by itself (turn Auto fire off in the settings to use the π« FIRE button or Space). The shots fly straight ahead, so line up with the thing you want to hit. The small ring far ahead shows where.
- π Boost (Shift): fly 60% faster for a few seconds. It drains the orange bar and refills when you let go. Faster means more points, but rocks arrive sooner.
- π£ Bomb (B or Enter): shatters every rock close to you, wipes the enemy shots and hurts enemies and the boss. You carry 3 to start.
- Pause with P or the button.
What you meet
- Asteroids come in three sizes. A big one takes 6 hits and breaks into 2 or 3 medium ones, a medium one takes 3 hits and breaks into 2 small ones, a small one takes 1 hit. Smaller rocks are worth more points because they are harder to hit. Crashing into a rock costs shield (big ones hurt most) and shatters it.
- Drones (from sector 2) hover ahead of you and fire glowing red bolts at you. Shoot the drones, or shoot the bolts. Drones sometimes drop a power-up.
- Dreadnought (the end of sector 3, 6, 9 ...): a big warship with a health bar. It fires fans of bolts, faster when it is below half health, and calls drones. Beat it for a big bonus, a shield pack and a bomb.
Power-ups (fly into them)
- οΌ blue shield +30 Β· Β» yellow rapid fire for 12 seconds Β· β‘ green triple shot for 12 seconds Β· β red one extra bomb.
Shield and score
- Your shield is your health. After any hit you flash and cannot be hurt for about a second. At zero the run is over. Each new sector gives +20 shield.
- Score comes from distance flown, rocks and drones destroyed, and a bonus for each cleared sector. Your best score is saved on this device.
- Difficulty: Easy has more shield, slower rocks and softer hits; Hard has less shield, faster flying and harder hits.