Round1
Wind-
Your ship-
Enemy ship-
Best-
Victory!
Round over: pick an upgrade
Your enemy will pick one too.
Move the mouse to aim, click to fire.
Changing a setting starts a new game. Best = fewest rounds to win, kept for each difficulty. On a phone, turn it sideways for a bigger sea.
How to play
- You are the ship on the left. Ships take turns, you shoot first. Win by killing the enemy captain (the pirate in the red coat) or by sinking the ship.
- Aim (default): move the mouse over the sea. The cannon points at the mouse and the dotted line shows the shot; the farther the mouse is from your cannon, the harder the shot. Click to fire. On a touch screen, drag and let go. In Settings you can switch to pull back like a catapult instead. Keys: โโ angle, โโ power, Space fire, 1-5 pick a shell.
- Physics: shots arc under gravity and are pushed by the wind (the arrow in the sky) and slowed by air. Heavy shots are pushed less. Hits shove, tilt and dip the ship.
- Wood: a shot breaks a block only if it hits hard enough, so a slow lob bounces off. Anything not joined to the hull falls: shoot out the hull under the mast and the mast comes down.
- Floating: the hull blocks hold the ship up. Heavy iron plating makes it sit lower. Lose too much hull and it sinks.
- Upgrades: after each round you pick 1 of 3. Your enemy picks too, so the two ships slowly become different: iron, shields, a strong mast, repairs, more powder, a spyglass, or new shells (heavy, chain, grapeshot, bombs).